Case study · 04
An interactive prequel — the story of how Lori survived everything. The narrative entry point that precedes her life inside lori.pet, where she now lives as a daily companion.
AI companions usually arrive as a blank box — open the app, start typing, hope something interesting happens. There's no reason to care about who's on the other side, because nobody told you their story. Distance is the answer to that gap: a piece of narrative you walk through first, so by the time you meet Lori in lori.pet, she's already someone you know.
The site at distance.bio is structured as a small interactive read — "Who She Is", "The Story", a trailer, and an early access path into the product. The writing leans on specific facts (probe, Kepler, exoskeleton, 96 years of cryosleep) so the world feels solid; the design strips away anything decorative, putting the prose in the centre. The visual language is dark and monospace-heavy — closer to a transmission log than a marketing site.
The same character data that powers lori.pet seeds Distance too. If the product version evolves Lori, the prequel evolves with her — one source of truth, two surfaces.
Distance is live as the entry point to the Lori universe. It carries the heavy lifting of context — the parts a chat interface can't communicate quickly. Users who arrive at lori.pet through Distance show different first-session behaviour than users who arrive cold: longer messages, fewer "what can you do" questions, faster trust.
For the engineering side, Distance also became the place where Lori's character bible gets edited first — small narrative changes ship to Distance, observe reception, then propagate into the product if they hold.